Know whether your game pays back before you spend the money.

Kadar models your cohorts day by day, including the organic installs your players generate. Most studios are underestimating their own return on ad spend.

40% 30% 20% 10% 0% D1 D7 D30 D90 D365 payback D74 illustrative retention, single cohort
Figure 1. One cohort followed for a year, with the day cumulative revenue per install passes cost per install. Illustrative, not a customer result.

The loop

Your players are producing your next cohort.

01

Players retain

02

Retained players generate organic installs

03

Organic installs become players

Which means your retention is an acquisition channel, and your paid installs are worth more than your dashboard says.

What your attribution tool reports 0.86× Return on spend at day 180, paid installs only.
What your paid installs actually returned 1.19× The same spend, with the organic installs it caused counted against it.
Both figures illustrative. Not a customer result and not a benchmark.

What you get

Four answers, on every run.

01

Cohort revenue and active users by day

Every cohort tracked forward day by day, not a blended monthly average that hides the shape.

02

Payback day and return on spend

At day 7, 30, 90, 180 and 365, so you can see it against whatever horizon your board uses.

03

Which single assumption is driving your result

Sensitivity ranked, so you know whether the answer turns on retention, on price, or on spend pacing.

04

What would have to change to hit your target

Stated as a number on one input rather than a list of things to try harder at.

Start from your genre

No cohort data yet is not a blocker.

Kadar ships fitted defaults across five genres and three monetisation models, so a game with no live data still starts from a credible model. You replace the defaults with your own numbers as they arrive. The fitted parameters are part of what you pay for and are not published.

D1 D365
Puzzle
D1 D365
RPG
D1 D365
Hypercasual
D1 D365
Racing
D1 D365
Casual
Figure 2. Shape of variation across genres, three monetisation models per panel. Illustrative curves. No fitted values are shown. IAP hybrid ads

Honest limits

What Kadar does not do.

It is not an attribution tool. It will not tell you which campaign a player came from.

It does not connect to your ad accounts. You bring the numbers, Kadar does the modelling.

It will not tell you your game is good. It tells you what your own assumptions imply, and which one of them is doing the work.

Run your own numbers. Nothing to sign up for.

Try the free calculator